Thoughts on Supervive after 29 hours
Hello.
Last week, I shared some thoughts I had on the game after playing a lot more in that time frame. I wanted to do it again, repeating the trend of making a post every 11 hours of gameplay, at least after my first post.
Also, I just want to state that the purpose for sharing this is to provide the devs with feedback and to generate discussion within the community. Just because my rank is mid and my skill level is mediocre at best doesn’t mean that my feedback is any less relevant than anyone else’s feedback in the community. The devs need our feedback to make the game better, and I make this post to do my part in helping Theorycraft to make this the best game it can be.
What I've Learned -------------
- After the ranked reset, I've climbed to Gold IV in duos. While this is lower than my previous ranking, there's a lot of reasons that it is lower, the main one being that you need twice the RP to rank up. If the ranked system wasn't changed I probably would be much higher than I am now, although still in the plat range.
- I'm learning Bishop and Oath to better round out my character pool, while also realizing that I'm not nearly as good at Celeste as I thought I was. I spent a lot of time early in the patch working on my Myth (who I would say at this point is my main), but after my first few games on her I decided to focus more on secondaries, with the eventual goal to play squads.
- I'm playing against more players and less bots due to playing more often at peak hours, which has lead to fewer wins. However, the game has also become a bit more fun, as PvP gameplay tends to be a lot more engaging than PvE gameplay against bots.
- I tried out Beebo a bit as the only character I've tried since my last post. He's very fun, but not a character I want to commit to long-term.
- I'm getting better at navigating the map, using the shops, and using active items mid-combat. I'm still bad at them, but I'm getting better.
- I've learned that I'm not getting better at pressing Q, only that I can return Tab back to its original purpose of turning on the map. I still can't return 1 to using a consumable though.
- I've learned enough of the game to get an opinion on balance in duos. You shouldn't trust my opinion on balance so I won't share it, but in my experience the hunters people say are strong in squads are strong in duos with near-perfect overlap.
My Oath Journey ------------
Oath has been the hunter I've been playing the most since the last patch because strangely enough he's been the harder character between him and Bishop. I think Oath is easier to learn but harder to win with, so good Bishop placements came naturally when I needed to learn a lot with Oath, the main things being keeping track of the hammer, understanding what to build with him, and remembering I have Shield Bash.
Thoughts on the Last Patch -----------------
Beebo is fun.
Global shops I never bother using, mostly because I got better at finding actual shops. The biggest reasons are that I don't have muscle memory to use the global shop and I find actual shops often enough to not need to use the global shop. Theorycraft would probably get more of a benefit from replacing the global shop with a shop quest because it's simpler and helps players learn the shop mechanics instead of giving more access to shops, but that's just me.
Everything else I don't have a great opinion on, but what did get changed seems to be going in the right direction, even if the execution didn't always hit the mark.