Some ideas for more Sordish labor movement content
I always thought it was interesting that the largest union in Sordland, the LUS, is a socialist one which openly works with the Communist Party and has a syndicalist feeling to it (their logo seems like a Kaiserreich reference, which wouldn’t be surprising since the mod developers and Suzerain devs seem supportive of each other's work). They’re the representatives of workers every time there’s a labor dispute.
I feel like the LUS’s strength is confusing to assess, though. The way they’re described, as the largest labor union, makes it seem like there’s a Malenyevist/Valgslandian Socialist consensus among Sordish workers, yet so many working class people vote for parties like the USP and NFP. You’d think the dominant trade union center would be one loyal to the United Sordland Party, kind of like the relationship between the Confederation of Mexican Workers and the PRI for example. Are all of Sordland’s socially conservative, but economically populist workers just not unionized? Is there an unmentioned moderate wing of the LUS that isn’t represented by the leadership?
I don’t know if the devs are planning on adding any more content to the base game, let alone more labor-related stuff, but I think it would be fun to see a labor movement more divided between revolutionaries, reformists, centrists, and corporatists. I’m not opposed to the LUS being the dominant union, but the gravity of that in a political system with barely any leftist representation in government should be better reflected.
Below are some ideas I have for storylines that would add a more nuanced labor movement to the game.
Perhaps a hypothetical USP-affiliated union could collaborate with the LUS against the oligarchs, which would help facilitate a merger later down the line. A democratic socialist Rayne could keep the new union independent, while an authoritarian would make it the country’s sole legal union. Either way, this could culminate in a radical economic plan proposed towards the end of the game, like a Swedish social democratic-style employee funds program that actually works out.
On the other hand, a conservative Rayne could work with a smaller nationalist/corporatist union to negotiate compromises with the oligarchs only for ethnically Sordish workers, keeping both bosses and the majority of workers loyal to the government, at the cost of civil rights and human dignity (sorry my bias against racism shows itself in writing).
Finally, a crime family could take over a smaller union, and you could choose between shutting down the whole thing and taking it as an excuse to crack down on unions in general, targeting the mob specifically to get a better deal for the workers by supervising union elections and such, or paying them off to go after the bosses that are getting in your way, maybe even getting a personal cut from the union dues.
To accompany these main paths would be various decisions, which may or may not have full dialogue scenes, regarding various labor disputes, and who you choose to side with, if anyone. A more moderate/liberal democratic Rayne would probably just stay out of any direct interference, focusing on broader economic policy, unless there’s something violent or clearly illegal going on like the mafia stuff I mentioned above.
Again, I don't know what Torpor's plans are for the base game, just throwing some ideas out there and wondering what people think.