GM looking for some hints
Hello, I am currently planning on starting a small FaD campaign. In another post I saw the idea of a group of Padawans crash landing during the Order 66 time and how to torture the players (and isn't that what GMing is really all about?).
I was wondering about your experience with the "triggering morality" advanced rule. • Is it any good? • How can I force my players to acknowledge the chances to play into their moralities? • Is it better to not use it as long as I'm not really accustomed to the system (my first FFG SW GMing)
Thanks for all your input.