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r/tabletopgamedesign • … • u/playmonkeygames

Fortify (2-5p set collection) - Playtesting Phase

Got my WIP set collection game **Fortify** to the table today for some playtesting and was roundly beaten by my 7yo son! Clearly scoring tweaks needed šŸ˜‚

The game is set in the **Muster** universe (my first published game) but uses completely different mechanics, originally inspired by Nice Buns from Big Potato Games.

Players compete to build Fortifications on their Fort boards. First to build 3 Fortifications triggers an End Game round, and then highest score wins. Players score for rarity of Fortifications (horizontal set of 3 to 5, either of the same character class or all different, but must be in a matching colour) and then score bonus points for Garrisons (vertical set of 2 to 3 matching classes, any colour), as well as bonuses and penalties for certain unused tokens outside of the Fort.

Each player builds their own fort but player interaction comes from 'I Split You Choose' drafting, as well as stealing from and gifting to other players.

Overall we're approaching public playtesting phase - the game is fun and mechanically works well, just needs some development to streamline and balance.

What do you think?

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