Hidden Platform Elevators
\-These can be built into any 1b deep water source that has the space for the platform mechanism.
\-The depth can be as deep as the user needs it to be with the only configuration being the lockout clock. The lockout clock prevents the user from calling the elevator while the fountain clock is in cooldown in order to insure the build isn't flooded.
\-100% of the redstone is hidden from view (exposed for video)
\-Input is a hidden observer triggered by a specific block of water being removed by a bucket, if a bucket isn't available, placing a block will also trigger it.
\-Both surface and lower inputs are anti-spam, the surface has an edge case that can cause the anti-spam latch to need to be reset. If the player were to come to the surface and attempt to activate the lift too soon the latch will flip but nothing will trigger. There is a hidden reset and one of the trap doors on the fountain will be flipped while the clock is in cooldown to serve as an indicator not to attempt to use the lift.
Natural Water Schematic [HERE](https://drive.google.com/file/d/1jN_UjdS0WHK8ZtnUCVIPafMyU3k-htK9/view?usp=sharing)
Fountain Schematic [HERE](https://drive.google.com/file/d/104Q7HMT0KLSa6JdoCO-hRb7XwCURgSdk/view?usp=sharing)
Thank you to u/Strange-Concern-958 for finding an old post of mine and sparking the inspiration to dig this up and build it out with fresh eye's and more knowledge.