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r/terrifier • … • u/eastabunnay

Terrifier Dead by Daylight concept

Wasnt able to crosspost but wanted to share this with yall too so heres my DBD concept

**Killer:** Art the Clown- the Terrifier

**Survivor:** Sienna Shaw- the Valkyrie

**Realm:** Miles County

**Map:** Old Carnival *The Miles County Carnival and fairgrounds, home of the infamous Terrifier attraction. Legend has it the portal to Hell itself resides here. Perhaps the rumors are true, "Drop on by" if you dare!*

I think this would be the perfect map to add. Environmentally there's so much to play with and they can even use the portal mechanic they used in the D&D map to allow you to drop into the Clown Cafe. (Which of course would have the achievement related generator)

**ART THE CLOWN**

Speed: 4.4 mps Terror Radius: 20 meters Lullaby: 32 meters

**PASSIVE:** Muted Terror Art is completely silent and make almost no noise as he moves about the environment. Arts terror radius is significantly smaller than standard killers and sports a smaller lullaby as well.

**POWER: One Clowns Trash...**

Art the clown carries a trash bag of tools and weapons to tear apart his victims in creative ways.

Hold the power button to have Art reach over his shoulder and into his bag bringing up a weapon wheel. This lets you swap out your equipped weapon, modifying your basic attacks. Use your mouse/Right joystick to cycle through the different options...

* Scalpel: increased action speed and reduced terror radius while equipped * Modified Table leg: inflicts Mangled for 30 seconds * Hair strung Flail: swing in a wide cone inflicting 2% hindered for 5 seconds. Can cleave through survivors striking more than one. Cannot put survivors into the dying state * Rusty handsaw: inflict Haemorrhage for 30 seconds

Each of these weapons has their own unique mori based on what's equipped at the time. This also applies to items granted via addons.

**SPECIAL ABILITY:** Demonic Intervention

Hold the ability button for 5 seconds to call upon your demonic benefactor who takes the form of the pale girl. This projects a separate 10 meter lullaby. The pale girl has a white aura and will stand stationary When survivors pass within lullaby range her eyes & aura turn yellow.

60 second Cooldown.

**PERKS**

* **Sadistic Merriment:** * The suffering of your victims fills you with vicious eagerness. While in chase, each negative status afflicting the survivor reduces bloodlust activation thresholds by 1/1.5/2.5 seconds. *"Gobble up your order quick before it runs away!"* * **Morbid Spectacle:** * Your murderous showmanship is a terrifying sight. Putting a survivor into the dying state will apply all their applicable status effects to other survivors in line of sight at 25/50/100% of their original duration. *"For a guy who doesn't speak he sure makes a lot of noise!"* * **Fun little surprises:** * While entering a locker or opening a chest within your lullaby or terror radius, survivors will be met with a difficult skill check. Failing this skill check will cause them to scream, lose a health state, and gain a random new status effect. Cannot put survivors into the dying state. *"Oh boy, I wonder what I got!"*

**ADDONS**

* **COMMON** * **Bloody spoon-** basic attack recovery reduced by 3% * **Coroner's Brain-** Decreases terror Radius by 3 meters * **Party Blower-** lullaby range increased by 5 meters * **Stuffed possum-** decreases cooldown of demonic intervention by 5% and applies deafened within its detection range * **UNCOMMON** * **Bowl of Cereal-** Basic attack recovery reduced by 7% * **Brooke's heart-** Decreases terror radius by 5 meters * **Noismaker-** lullaby range increased by 10 meters * **Tricycle-** decreases cooldown of demonic intervention by 15% and applies the oblivious status effect within its detection range * **RARE** * **Fluoro-antimonic acid**\- All basic attacks inflict blindness * **Syringe-** adds 2 syringes to your trash bag that can be used as a weapon. Hitting a survivor will apply deep wounds and exhaustion. Consumed on use. * **Bloody bike horn-** Adds a bike horn to your trash bag. while equipped your lullaby is converted to your terror radius. When honked, survivors in your terror radius will gain up to madness tier 1 * **Doll named Emily-** increases the lullaby range of demonic intervention by 5 meters * **VERY RARE** * **Art Crispies box-** Applying a unique status effect with a basic attack reduces attack recovery by 2% for 15 seconds per status effect. * **Mashed Potatoes-** while in chase survivors status effects will not degrade * **Salt & Bleach-** Striking a survivor already afflicted with a status effect will cause them to become incapacitated for 20 seconds. * **Used Clip-** Half empty clip with only 3 shots remaining. A pistol Becomes available in your bag when the exit gates are opened. Shooting healthy survivors injures, injured survivors it applies deep wounds, shooting them again will put them in the dying state. While equipped Arts movement speed is reduced by 20%. Shot survivors do not gain the speed boost from being hit (If used with the tommygun this addon is replaced but adds its ammo capacity to the tommygun.) * **ULTRA RARE** * **Victoria's hospital gown-** Demonic Intervention now spawns Victoria Hayes instead and requires line of sight for detection. If Vicky detects a survivor she will pursue them for 6 seconds before disappearing. If she reaches the survivor she slices them with a shard of glass taking a health state. * **Ol' Tommy-** Adds a tommygun to your bag with 6 shots in the drum. Becomes available when the exit gates are opened. Shooting healthy survivors injures, on injured survivors it applies deep wounds, shooting them again will put them in the dying state. While equipped Arts movement speed is reduced by 20%. Shot survivors do not gain the speed boost from being hit.

**MUSIC**

**Lullaby....** The lullaby would be a modified instrumental version of the Clown cafe. I'd suggest looking to this orchestral version by Lucas King on YouTube. I would suggest it be overlayed with static and distortion for the lullaby version. (I would link to this but the mods removed my last post because of it)

**Terror radius/Chase....** Terror radius and Chase music should be based on the track  "Dinner Party" by Paul Wiley from the terrifier 2 soundtrack.

The whole of the track would be a great fit for DBD and structurally fits the progression of a terror radius into a chase.

The opening up until the 1:33 mark would be a great basis for the terror radius as Art gets closer. From 1:34 onward the true chase-centric portion begins which starts off strong like a sudden jump scare. It even slips into the main theme during this segment which is what makes it so perfect. The ending section of this track should play whenever the chase is lost.

There would ofc need to be modifications made to Paul Wiley's original track but I think this is the best jumping off point.

**COSMETICS**

![img](hq22gwr1agme1)

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**SIENNA SHAW**

**PERKS**

* **Martyrous Regeneration:** * Taking a protection hit that results in the loss of a health state will begin the regeneration process. After 50/45/35 seconds without taking damage you will be healed one health state. *"You're no savior!"* * **Survivors guilt:** * Visions of your Dead Friends instills a primal fear of it happening again. Whenever a survivor is on their second hook this perk activates. if you are healthy, press the active ability button on any other hook to teleport them there and lose a health state which counts as a protection hit. This hides the teleported survivors aura for 7/10/15 seconds. *"PASS THE RIIIIIIIICE!"* * **Divine Artifact:** * Items you find within the trial are blessed by a divine entity. As long as the item is at full charge, holding the drop button will instead swing the item. If this strikes a killer they will be stunned and the item will be consumed. Killers stunned by your divine artifact will be immune to them for 250/200/150 seconds. *"Best gift ever..."*

**COSMETICS**

![img](vx4dbfx6agme1)

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Hope you fellow DBD fans enjoy!

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