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r/teslore • … • u/Gleaming_Veil

(SPOILERS) Lore tidbits from the Necrom preview event.

A summary of the lore stuff from the Necrom preview event, nothing too major, but still pretty interesting:

1)Hermaeus Mora is a neutral figure that cares primarily about collecting all information that can be collected, as a result of this he is one of the Princes whose influence can be felt across the realms, prone to extending his "tentacles" wherever there's something new to "collect".

2)It's reiterated that Daedric realms are extensions of their creators, Apocrypha itself being a "physicalization" of Hermaeus Mora himself. Because of this Apocrypha is actually more multifaceted than one might think, as a being that seeks all that can be "collected" Mora himself manifests a variety of different elements and consequently so does his realm. This is in contrast to places like Coldharbour which, as a physicalization of Molag Bal, is monochrome and oppresive to represent it's creator's nature.

3)One of these new facets that will be encountered is a previously unseen region of Apocrypha called "The Chroma Incognito", shown as an alien landscape of vibrant crimson colours where things float as if in water (indeed the whole region resembles the bottom of the ocean with floating shipwrecks, reefs and fossils strewn about and souls floating through the air). The region manifests the idea that knowledge doesn't have to be stored in the form of a text, fossils of the various forms of life or stolen away physical versions of a thing are also information. The difference is also represented in the Daedra inhabiting this region such as Lurkers, which appear quite different from those in other sections of Apocrypha (sporting the same vibrant crimson colours as the region itself).

4)Mora is prone to dragging parts of Mundus and other realms to Apocrypha physically so as to "collect" them, we see this with the aforementioned fossils and shipwrecks, buildings and so on.

5)One of the things Mora collects is Nymics, the true names of Daedra which grant control over said spirit to the one who knows them. There is a place in Apocrypha called the "Bastion Nymic", a fortress where Mora keeps all the Nymics which he has learned over the ages. The Princes allied against Mora recognize this place as containing a great power and so seek to take control of it and all the Nymics therein (by extension of all the Daedra which these Nymics pertain to).

6)During the events of the storyline something appears to be occupying Mora's direct attention, his gaze is "spread thin". It is unclear what the reason is but, interestingly, some of the footage appears to suggest Apocrypha is outright being invaded by the enemy Princes, or at the least their influence has started gradually encroaching into it.

In some parts of the footage we see the greenish regions of Apocrypha get overwritten with a purple colour reminiscent of the one in Vaermina's Quagmire,in such places the library-like surroundings appear to be morphing into grim corpselike sculptures and gigantic Daedra called "Mind Terrors" phase in and out of reality alongside humanoids in skeletal armor wielding some form of dark magic.

Blighted minions resembling those found in locations with Peryite's afflicted such as Scalecaller Peak are also found in places like Bastion Nymic.

7) Some of Mora's followers are granted the ability to see the "threads of fate" and scry the web of possibility. Leramil the Wise is one of those who have been granted this highly valued sight even though she isn't one of Mora's faithful.

8) Morian Zenas not only survived Apocrypha, but still lives and has turned into a "very powerful Apocryphal figure". Some of the abilities in the new Arcanist class will involve channeling Zenas' new powers/spells and Zenas himself will appear as a character in the storyline.

9)The Telvanni are a lot like Mora in some ways, they tend to care about the advancement of their own knowledge and power and place little value in things like faith or the political concetns of others. Of all the Great Houses, the Telvanni care the least about things like the Tribunal or the Three Banners War (indeed it is said that their relationship with the Tribunal mostly involves paying lipservice and not doing much else).

10) As a holy site predating the Tribunal, Necrom retains many of the elements of pre-Almsivi Chimeri culture/faith. Tribunal doctrine holds that the great bone-like stone structures surrounding the city are the "desecrated carapace" of a "semi-god" that Vivec once slew but it's unclear if that is the truth or merely the Temple attempting to co-opt Necrom's features for their own purpose.

11) One of the new characters is Meln the Mouthless, a deceased Telvanni Magister who has been sealed in a Soul Gem but can nonetheless manifest in spectral form and communicate despite that.

12) The new Trial is called "Sanity's Edge" and unlike other Trials it takes place not in a physical location but rather within the mind of a certain mage. Said mage meddled with a Daedric artifact without taking proper precautions and in so doing unleashed a malevolent spirit that preys upon the minds of it's targets. The idea is to plunge into the mage's mindscape and remove the intruding presence wreaking havoc there.

13) Sotha Sil will return and play a part in the main storyline itself, as will other characters (Ashur and Naryu have already been mentioned).

14) The "Crux" system included in the Arcanist class involves tapping into the "fate" part of Mora's sphere and manipulating it to strengthen one's effectiveness, in this case in combat.

[https://www.youtube.com/watch?v=BCFj3pNIV4A](https://www.youtube.com/watch?v=BCFj3pNIV4A)

[https://www.youtube.com/watch?v=5Bxo6SA1GGg](https://www.youtube.com/watch?v=5Bxo6SA1GGg)

This next bit is not from the reveal event but rather from *Scribes of Fate*, but it is too interesting not to include.

A summation of the rest of the lore from Scribes and the Necrom prologue:

https://www.reddit.com/r/teslore/comments/12f47aw/spoilers_scribes_of_fate_and_necrom_prologue_lore/?utm_source=share&utm_medium=web2x&context=3

The Scribes normally refrain from making use of their knowledge and ability to scry fate/the "web of possibility" to intervene in events, upholding the neutrality Mora's followers value.

There is, however, one instance we know of where they choose to break this rule under the mounting influence of Valinna (who doesn't believe in non-intervention) but seemingly prior to her betrayal of Mora. It is mentioned that somewhere in Oblivion there is a Daedra that has it's mind set on becoming a great collector of knowledge, much like Mora himself.

This being hasn't achieved this status yet but is also immortal and so has all the time in the world, combine that with just the right amount of obsession and cunning, and the Scribes have foreseen that this Daedra will likely succeed and grow in stature to become a rival to Mora himself and master to a grand collection of knowledge and secrets.

As a result the Scribes send an assassin to slay the Daedra at a critical juncture in an attempt to sway it's fate just enough to prevent this outcome/make it more unlikely, though it's made clear that it hasn't necessarily been prevented as Mikget remains immortal and will continue pursuing his goal.

The Daedra's identity ? The Scamp Mikget (the same Mikget who works with Madam Whim's agents in Fargrave, who it appears is being *woefully* underestimated by his employers).

Valinna attempting to ease the Scribes into her philosphy with nonsense missions or the first specific instance which alludes to the idea that a lesser Daedra can rise in stature to become something greater ? You be the judge.

[https://en.uesp.net/wiki/Online:Mission\_Report:\_Successful](https://en.uesp.net/wiki/Online:Mission_Report:_Successful)

[https://en.uesp.net/wiki/Online:Mikget](https://en.uesp.net/wiki/Online:Mikget)

[https://en.uesp.net/wiki/Online:Nass](https://en.uesp.net/wiki/Online:Nass)

Thoughts ?

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