Weapon Talents should scale based on their requirements.
Let's see an example.
There's a talent with +5% Coolness that requires a minimim of 1000 points on Cool attribute. But you have more than 7500 points at Cool attribute. You shouldn't recibe a bigger bonus from that talent ?. ¿+10% ?¿ Maybe +15% ?
It could be a nice game mechanic to encourage players to specialize on certain roles.