Balance Across Gamemodes is Starting to Fail
I get it, ranked should always be the primary focus for balancing. If you don't have a balanced ranked mode, your game loses integrity. Heavy is strong in World Tour (meta is HHM > HMM > everything else), and solid in TA. However, as someone who primarily plays Power Shift, it's slowly becoming unplayable as Heavy and Medium are nerfed and Light is untouched.
I don't know what the solution is. When I see people complain about Lights being too strong, it is true from the Power Shift perspective, but I understand they just aren't putting up the numbers in the other ranked modes. I get *why* Heavy and Medium keep getting hit and Light doesn't, but man it feels bad...