all flaws requirements
one of my mod's user requested it, so I thought why wouldn't I share it here as well. I don't see a counter of logs read for bibliomania, but all others should be covered. if I misinterpreted some data, please, let me know.
* Anger Mismanagement: **35** kills with any melee weapon * Bad Knees: Crouching longer than **5s** **25** times * Compulsive Liar: lying **10** times * Consumerism: Having Premium Edition and finishing prologue * Dangerously Curious: **10** hacks * Dependent: **10** companions commands in less than **1800s** * Drug Addiction: **10** toxicity crashes * Easily Distracted: **5+** skill with invested points * Easily Startled: **10** times being investigated by NPC for longer than **3s** * Energy Hog: **10** times ~~TTD~~ energy gauge exhausted by half at least in **1800s** * Flawed: **2** flaws accepted * Foot-in-Mouth Syndrome: **30** times responded faster than in **1s** since answers appeared * Gluttony: **100** consumables consumed * Hermit: **10** crafts * Kleptomania: **10** stolen items * Luddite: **25** fights without gadgets used * N-Ray-diated: N-Ray Range completed * Overprepared: **30** tactical reloads (with bullets left in magazine) * Profligate Spender: **2** times less than **1000** bits left (edit: after the deal with the vendor, mb there is also sum spent check). * Reckless Leadership: companion went down **10** times * Snobbish: **10** times buying crafting materials * Sungazer: Staring at the sun for a **5s** * Technophobia: **1000** damage from automechs * Teetotaler: **20** times in combat toxicity isn't higher than **75%** * Treacherous: **10** times in **1800s** damage inflicted from stealth * Tunnel Vision: weapon isn't swapped for **25** fights * Wasteful: **5** times getting out of specific ammo in combat
EDIT: typos, notes to energy hog and profligate spender.