My Commander in The Outer Worlds 2
Diana Everheart is a young recruit to the Earth Directorate, who grew up as a renegade mercenary. She broke the ED recruitment center's combat simulator records during her mandatory evaluation, and when footage of her deadly composure and impressively high scores crossed the desk of a cynical Directorate higher-up, they saw a golden opportunity. Eager to fill a quota with a highly competent recruit and not wanting to assign their own personal veteran agent to lead the Arcadia mission like they had been explicitly ordered to, the ED higher-up utilized a bureaucratic loophole that legally allowed them to pull their high-value veteran off the mission, provided they substituted an "equivalent proxy." To satisfy this requirement and cover up their blatant insubordination, they committed massive document fraud. They simply copy-pasted a string of highly classified, heavily redacted black-ops missions that their personal veteran agent had completed onto Diana’s record, intentionally painting her as equivalent to that very agent. The higher-up pushed the paperwork through, terrified of the consequences if their superiors ever looked closely at the fabricated file. By the time the Arcadia expedition launched, the Directorate rumor mill had already spun Diana’s fabricated service record into a towering legend. Her future teammates, notoriously averse to reading boring official paperwork, simply took the terrifying rumors at face value, swapping wildly exaggerated tales about a fabled agent that didn’t actually exist. While she is entirely new to leadership and to the Earth Directorate, Diana’s upbringing had taught her the other skills needed to thrive in her new role as the Commander of the Arcadia operation.