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r/theunforgiven • … • u/No_More_And_Then

Inner Circle list I've had some success with. C&C welcome.

There's something incredibly satisfying about dropping 10 terminators and a captain in your enemy's deployment zone on round 1 and absolutely shredding whatever is sitting on their home objective. Deathwing Assault, relic teleportarium and this unit is the whole point of Inner Circle Task Force, IMO. If you're not doing it, you probably would be better off using a different detachment. If you have to use relic teleportarium to get there, fine. But it's better if you can drop in and charge, as the captain will give you multiple chances at making that roll.

The Deathwing Knights and attached chaplain go in the Land Raider and force the issue in the middle. The Hellblasters with Azrael and the lieutenant are on foot, and I set them up to threaten both the middle and a flank, usually working in concert with the Redemptor. The Ballistus hunkers down in the deployment zone somewhere with cover and good firing lanes. The assault Intercessors and the Inceptors deep strike in to do objective work in round 2 or later.

I have a game Monday against a much more experienced player who will be running Veterans of the Long War. No idea what his list looks like so far, but he has no idea what I'll be running either.

I know I have 20 points and could upgrade to a Redeemer over the basic Land Raider, but I think I need the anti-tank more than the overwatch threat, TBH. But I will hear arguments to the contrary.

What do you think?

Dark Angely IC2k (1980 points)

Space Marines Dark Angels Strike Force (2000 points) Inner Circle Task Force

CHARACTERS

Azrael (105 points) • Warlord • 1x Lion’s Wrath 1x The Lion Helm 1x The Sword of Secrets

Captain in Terminator Armour (125 points) • 1x Relic fist 1x Storm bolter • Enhancement: Deathwing Assault

Chaplain in Terminator Armour (95 points) • 1x Crozius arcanum 1x Relic Shield • Enhancement: Singular Will

Lieutenant (65 points) • 1x Bolt Pistol 1x Plasma pistol 1x Power fist

OTHER DATASHEETS

Assault Intercessors with Jump Packs (80 points) • 1x Assault Intercessor Sergeant with Jump Pack • 1x Plasma pistol 1x Power fist • 4x Assault Intercessors with Jump Packs • 4x Astartes chainsword 3x Heavy bolt pistol 1x Plasma pistol

Ballistus Dreadnought (140 points) • 1x Armoured feet 1x Ballistus lascannon 1x Ballistus missile launcher 1x Twin storm bolter

Deathwing Knights (215 points) • 1x Knight Master • 1x Great weapon of the Unforgiven • 4x Deathwing Knight • 4x Mace of absolution

Deathwing Terminator Squad (360 points) • 1x Deathwing Sergeant • 1x Power weapon 1x Storm bolter • 9x Deathwing Terminator • 2x Cyclone missile launcher 9x Power fist 9x Storm bolter

Hellblaster Squad (115 points) • 1x Hellblaster Sergeant • 1x Close combat weapon 1x Plasma incinerator 1x Plasma pistol • 4x Hellblaster • 4x Bolt pistol 4x Close combat weapon 4x Plasma incinerator

Inceptor Squad (130 points) • 1x Inceptor Sergeant • 1x Assault bolters 1x Close combat weapon • 2x Inceptor • 2x Assault bolters 2x Close combat weapon

Infiltrator Squad (100 points) • 1x Infiltrator Sergeant • 1x Bolt pistol 1x Close combat weapon 1x Marksman bolt carbine • 4x Infiltrator • 4x Bolt pistol 4x Close combat weapon 1x Helix Gauntlet 1x Infiltrator Comms Array 4x Marksman bolt carbine

Land Raider (240 points) • 1x Armoured tracks 2x Godhammer lascannon 1x Hunter-killer missile 1x Multi-melta 1x Storm bolter 1x Twin heavy bolter

Redemptor Dreadnought (210 points) • 1x Icarus rocket pod 1x Macro plasma incinerator 1x Onslaught gatling cannon 1x Redemptor fist 1x Twin storm bolter

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