Would the dwarf rework be better if the rewards of units/army were provided only in low grudges settled?
I'm really interested in the base mechanics of the grudges reworked. That each army/settlement carry an amount of grudges that are settled when the army/settlement is defeated/occupied.
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The fact that fulfilling more grudges during the age of Reckoning goes from a full debuff to a full buff make it less interesting in my opinion.
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As this reward doing well and being offensive and punish defensive or losing momentum this create a snowball effect.
If you are winning a lot, you end up with bonus and more tools to win more. Gaining momentum.
However, if you campain is struggling, with few victories and few territorial gain you are simply debuff, going further into a losing spiral.
A win more = win more mechanic is not very interesting outside of the snowball it create.
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I think that swapping some of the reward could both make sense thematically and also provide a better gameplay flow.
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If your age of reckoning see few grudges being settled, this make the dwarfs relentless. Grudge settler units are made available or even a full free army is created.
But you keep the negative debuff to growth and public order. After all, a restless population of dwarfs would not be productive or easy to oversee.
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In the opposite, if the age of reckoning went well, then the dwarfs are happier than normal. They rumble less and you get bonus to economy and growth or public order.
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This would also reward player for not being in the offensive, by providing them tools to do so in the next age.
That could also results in the campain having a different flow. Sometime you are on the offense, trying to take settlement and battle your enemy. Then you get more defensive age where you use the economic bonus to consolidate power.
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I doubt that is a change that CA would be willing to make less than a week before a launch, but what are your opinions on this idea?