Sell me on Chaos Dwarfs being worth the purchase.
Title.
* Laborers. One of the few economies that can collapse from a lack of resources and fighting. Even Greenskins don't do this. Requires manual battles of even trivial armies because of autoresolve penalties and methods to pull armies out of a settlement.
* Unit caps. Like Beastmen the caps are increased around a resource and quickly scale to exorbitant prices and are generally slightly above average upkeep costs with no supply lines as a counterbalance. War machines share unit caps with each other so you either replace early ones or Dreadquakes and magma cannons get expensive quickly. Heroes are logically a fixed cost that decreases later.
* Towers. 8 slots in every settlement even "important" ones in the lore. Tons of buildings but you'll end up not building them because your buildings are fairly static. AI can miss creating towers with the factory/outpost mechanic and accidentally cripple themselves when no real player is creating anything but a tower.
* Castellan. Can CA decide if this hero is supposed to be a support, hybrid or ranged character and buff the appropriate category. Jack of no trades.
* Gorduz. Overpowered, available early and probably necessary for a lot of players with the high armament costs of chaos dwarfs. Efficiently obfuscates the warts.
* Start location/unique mechanics. There is no variety. You have south of Grimgor, east of Grimgor, west of Grimgor. It's all Grimgor.
* Caravans. Mostly positive. The catchup mechanic for newer caravans should come earlier instead of a capstone tech you're unlikely to research until very late.
* Ancillaries. How did tying below average ancillaries to a single tower seat every 3 turns go live.
* Magic. Chaos Dwarfs look and act like a wh3 magic faction with cooldown reduction, flat cost reduction, and percent cost reductions sprinkled everywhere. But no access to channeling stance. You are at the mercy of map rng.
* Manufactory upgrades. Overpriced fluff. Being a year old faction you have some of the strongest units at a base stat level in the game. Reducing your armament output by 8-25% or so to overkill an AI army on a surface level looks stupid. Probably for power fantasy users.
* Nukes. Boring. OP. Reduces labor post battle.