Dear CA - Kislev rework, Dogs of War, Aranessa rework, Bjornlings - wishlist and discussion
Hey everyone,
The dev blog from about 2 weeks ago included this excerpt:
"I mentioned at the start you can help us shape our future updates, so how can you do that? It's pretty simple really, we have a wonderful team here at Creative Assembly who are dedicated to gathering your feedback from all platforms where you share it. It may not always be visible, but I can promise you it does reach us developers. We will continue looking to action the feedback that you present us with, through our updates, fixes, and improvements - but of course with the caveat of development feasibility that I mentioned earlier. If you'd like to share your thoughts on what you want to see next then please do, you can do this in any number of places such as our official forums and the Total War Discord, though our teams are everywhere and they see it all eventually."
Here's the link to the blog post in question: [https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/29-total-war-warhammer-iii-patch-5-2-dev-blog](https://community.creative-assembly.com/total-war/total-war-warhammer/blogs/29-total-war-warhammer-iii-patch-5-2-dev-blog)
I'm opening this thread to make some ideas as visible as possible, but also to start a more dedicated discussion on them.
Obviously, we all have different wishes and ideas, and I am not claiming these are better or more important than others'. There are several areas of the game and its world still waiting for their time to shine.
Regarding the humans of the Old World in Total War: Warhammer III:
1. Kislev rework a) Kislev's economy and recruitment should be placed on a comparable level to the changes the Empire has received in its ToD rework - even though there are mods for this (including my own), it would be good to see an official CA rework; b) Kostaltyn and Boris Ursus need their own game mechanics - they should have mechanics different from the Ice Court training mechanic, which mostly fits Katarin; c) Mother Ostankya's start position - again, even though there are mods for this (including my own), it would be good to have at least the option to have her start close to Kislev in Immortal Empires - the Skull Road (the current settlement of Tribeslaughter to be more specific) seems to be the perfect start position for her.
2. Dogs of War/Southern Realms You probably have this one cooking. I'm rather certain most of us want to see Dogs of War at some point, and we want as much of them as possible. They've been dearly missed since Game 1 - Tilea, Estalia, Border Princes, and Marienburg. With Game 2, Araby is there to talk about as well. a) Tilea - 1/1; b) Estalia - not sure how exactly you're going to go about them, maybe Belladona will start there, but obviously they should be included in core Dogs of War DLC; c) Border Princes - Lietpold the Black as a possible named LL, or an interesting idea that was recently presented on this subreddit - a customisable human LL starting in the Border Princes: [https://www.reddit.com/r/totalwar/comments/1f4dvnu/pls\_ca\_can\_we\_get\_a\_custom\_border\_prince\_lord\_in/](https://www.reddit.com/r/totalwar/comments/1f4dvnu/pls_ca_can_we_get_a_custom_border_prince_lord_in/) d) Marienburg - Dogs of War/Empire crossover FLC material, coming with the Dogs of War DLC - what do you guys think? e) Araby - this is likely a GW issue, but we would all probably love to see official Araby in the game at some point as well (the OVN mod is awesome of course).
3. Aranessa rework We need more of our living pirates. She doesn't necessarily need to go outside of the Vampire Coast race, she just needs to have choices in her campaign that would let her focus more on her living or undead pirates. It feels odd that she doesn't have more of a living pirate themed campaign from the get-go.
4. Bjornlings This is the oddest one on my list, which doesn't seem to have garnered much attention when being mentioned elsewhere, so I'm going to make a case for them here as well. a) Ulfric Grondal - the High King of the Bjornlings, also father of Aranessa Saltspite, who casted her out for being mutated, as Legendary Lord; b) starting as a neutral faction, which gives offerings to the Chaos Gods out of fear and necessity, the Bjornlings have three choices: I. show their allegiance to the Chaos Gods and ravage the wide world, navigating the seas in their longboats; II. fight against the oppressive influences of the Chaos Gods, gaining the blessings of the Gods of Men to found a foothold of Order in the Norscan peninsula; III. try to stay neutral and not get drawn into regional wars, trade with your neighbours and go on far-away adventures, such as reclaiming Skeggi originally founded by the Bjornlings.
These are the main ideas for TW: Warhammer III that I wanted to highlight, outside of other expected things to come, such as the Bretonnia and Norsca reworks, and a final Empire DLC focusing on the Cult of Ulric and/or knightly orders.
A shoutout to the fanbase, whether you enjoy playing as humans surviving against everything and anything present in Warhammer Fantasy, or if you find them completely boring, you might still want variety in your humie diet. :)
Thank you for your attention, and please discuss!