Dido's failed Odyssey. (Failed Migration entry, story inside)
(This was played on Legendary) EDIT: I forgot the pictures...
[Pictures can be found here.](http://imgur.com/a/yIhiF)
Our journey begins when the great general Mago decides he wants to move from Qart Hadasht to Migdol. Any sane man would just sail over the strait of Gibraltar, but Mago hates ships so he decides to walk the way over out of madness and a curious mind.
The men complain but come along after demolishing the city, leaving it as is and start their journey, the weather is good and mercenaaries are plentiful so they get past Italy in a breeze with no army standing in their way. Their homeland is struggling with Rebels attacking and taking the once proud cities of Carthage until only the capitol stands firm against the Rebel waves with the help of it's former ally Libya.
Mago, now insecure about his choice rushes the army forth hoping to make it in time before the great city of Carthage dies off leaving him alone in the world. All goes well until he sets foot in the cold northern lands of the Thyssagetae, they are not pleased with his blatant trespassing and assemble two armies to attack our brave general.
He fights a fierce battle, leaving thousands dead or wounded before his Elephant succumbs to the damages it sustained in the battle and he falls to his brave death. His brave hardy men continue the fight, but struggle with the agile Horse archers raining hell upon them, despite their best efforts the enemy get the upper hand and take them out one by one until all reason and hope is lost and the men flee the field.
They retreat with their honor broken only to be slaughtered once more by a second attack, left with a mere army of three men they retreat once more and abandon their cause.
----------------------------------------------- Some info on everything here:
I started the game as usual and followed all the rules demolishing all buildings down to slums or level 1. To make it harder I also disbanded my second army and my small navy leaving me with Dido's Faithful and one Spy.
The color coding goes as follows: Red is the route I planned out at first, helping me avoid all ship transport per my own rules. Green is an alternative rout I considered as a way to avoid the turbulent Selucid Empire. Orange is a different challenge I intend to do sometime when i feel like it, the rules of it are like the ones here except that to win it I have to go along the edge of the map to my destination.
This was a lot of fun for me and the battles took some hard work at times, I will try again on VH, but it won't be for the challenge.