Discussion about possible campaign mechanics.
While people argue about battles, I'm very much interested in campaign mechanics, because there's just so much to unpack.
First of all I really wonder how they will deal with unique campaign mechanics. If you just look at the Imperium, there's so much they can take from the lore: God-Emperor himself, Astronomicon, Golden Throne, Ecclesiarchy, Inquisition (maybe perhaps it will be an independent faction), Living Saints, etc. Or for example Space Marines mechanics, with their recruitment system, bioengineering, geneseed quirks, Primarchs, dreadnoughts (for some) and ofc Codex Astartes. And you can go on and on.
Second, about mechanics related to battles. Will there be a frontline, which we can move? Because for example Imperial Guard is very much about trench warfare.
Third, space fleet mechanics. It looked like In the end of the trailer that we'll able to use fleet for orbital bombardment in battles and I think it'll be really nice if space fleet and ground forces will be able to interact with each other.
Fourth, I also think that we as Imperium factions won't have any land or perhaps only few recruitment worlds and we will conquer worlds *solely* for Imperium, like in Last Roman DLC when you were able to conquer lands for ERE as Belisarius. Perhaps we will be able even to turn renegade, just like in the mentioned DLC!
Fifth, since they mentioned customisation, I hope we'll be able to create our own SM chapter and choose traditions, geneseed, first-founding chapter, etc.
Anyway, the space for speculations is endless, I just hope with new engine and after all drama CA will be able to get their shit together, because if they do it right then it will be the greatest TW game ever.