Exploding Tower = Bad Game Design
Imagine you’re playing as the attacker in a siege battle. Your troops push siege towers up to the wall and charge into melee with the enemy’s forces on the wall. Your assaulting infantry slowly whittle down the enemy defenders, while themselves taking non-trivial casualties from tower arrows and melee with the enemy. Eventually, your forces prevail on the walls, albeit with 20-30% casualties. You have a few enemy units holding out in the city center so you move your battered assault force to seize and open nearby gates to allow the rest of your army to join the fight.
Your forces complete the capture of the gate towers, and then the towers explode and crumble onto your units within the capture zone for no freaking reason. Your assaulting units now have over 50% casualties….because CA thought exploding towers were a good idea.