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r/totalwar • … • u/Vova_Poutine

Long overdue fixes

I made this post to make a space for us to compile lists of issue in the game that need fixing in addition to the major ones like the passive AI and siege overhaul that are supposedly being worked on.

To be clear though this isn't about balance since that's a very subjective thing, but rather bugs and cases where the game is clearly behaving in an unintended way, or is missing something important.

So to get started here are mine

1)Even characters from allied faction can pull you out of ambush exposing you position to the enemy. This is clearly wrong since why would my ally reveal my position to our enemies?

Suggested fix: We need there to be an exception so that allied lords and heroes can't pull you out of ambush stance.

2) When borrowing allied armies using allegiance, this counts against your army cap as Tomb Kings, which is illogical since you dont need to awaken any dynasties to borrow an army.

Suggested fix: Make it so that borrowed armies don't count against your army cap.

3) Changing army stances consumes a small amount of movement points, so you cant switch stances to see how that influences what you can do without losing movement. This can leave you trapped since you can end up with fewer options than if you had done nothing.

Suggested fix: Ensure that merely changing stances without doing your army doesn't consume any movement points.

4) After their initial army is defeated, many heroes don't rejoin new armies. This leaves lots of high levels heroes such as Bretonnian paladins who are very suited for battle and have lots of combat items equipped roaming around the campaign map not doing anything useful while their faction is getting clobbered.

Suggested fix: Make heroes who were part of an army that was defeated rejoin the nearest available army as soon as possible

5) The diplomacy option to ask a faction to break treaties still has an inverted formula where the more they hate you the more they want to comply. This is obviously backwards.

Suggested fix: fix the formula to correctly eveluate the faction relationship.

6) The are diplomatic options to make factions go to war, but nothing to make them make peace. This is obviously unrealistic, and often completely derails campaigns where you try to manage alliances with AI factions.

Suggested fix: Add a diplomatic option to suggest making peace between two faction, and you as the player have to add enough incentives (gold, treaties, settlements, etc.) to overcome the resistance of the stronger faction to the peace treaty (calculated the same way as if the weaker faction was offering the peace treaty to the stronger one).

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