CA if you are reading this, please consider allowing us to do something with the starting trait the awakened vampires get
I just want to start this by saying I really loved the recent stream. They showcased a lot of stuff that leans into the immersion aspects and sound genuinely fun to use, even if they end up on the stronger side. There is one tiny, miniscule thing that seemed a bit odd to me however, and that was that when they awakened a vampire they had a VC generic trait on top of the trait CA\_Josh picked in the lair.
Now, this has been a little bit of an annoyance for me ever since we got the transforming Chaos lords. Purely because when you transform/mark a lord, the new lord gets a new random trait, that may not fit what you want out of said lord. IIRC, CA briefly addressed this and they said that after that update where they tidied up all traits, this is something they don't mind because they want a bit of randomness in the game.
However, in this instance, I believe it goes against the spirit of awakening the vampire. Really, this mechanic is similar to the training of the Ice Witches and those only appear with the traits they get through their training, if I am not mistaken. For example, I was thinking it would be a bit of an eyeroll if you try to customise a very battle-focused vampire, and they roll a trait that is more about spellcasting.
Ideally, it might be better for all the vampires to have the same starting trait, one for each bloodline, doesn't have to be super powerful but it gives us the proper blank slate that they are kinda advertised as now. I wouldn't mind removing the starting trait altogether if balance is an issue, or giving us a dilemma for it or something, I just feel it would be something that gets annoying if you are invested in the new mechanic of customising the vampire.