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Holy Endtimes

\*\*Disclaimer: Im not complaining! More so wondering if this is the intended design? Its good thay there is a challenge like this! Buttt seems like the options to deal with said challenge are nearly impossible to accomplish.

As seen in the picture, I made the mistake of turning the endtimes on by turn 80.

Do not recommend. I didnt realize Archaeon and crew spawn on top of you, with additional invasion forces nearby (to the left of the image is another 3 stake of chaos forces - which I barely defeated two of them)

This campaign is definitely cooked and done. Which is fine, I was just playing around with Nagash is who absolutely busted as a character. I will keep playing this out to see how much damage I can do to Archy.

But is this suppose to happen every time? I mean, I dont mind the Endtimes being challenging, thats the point. But if Archaeon spawns on top of you, in front of other invasion forces? How do you have a chance? Depending on your location in the world, you might not even destroy 2 of them. And idk where they are, are they always gonna be the same location or random? And the other invasion forces being behind archaeon make it harder to lower his ward save.

Mannfred was strength rank 4 and got walloped and barely made a dent for me. Wurzzhag basically was already dead. Krok Gar was at war but I sued for peace, idk if he will make a difference. I have had vision on 2 other invasion forces (somehow) around the world and they have yet to die. They have left destruction in their wake (which is fun dont get me wrong, really cool!) but the AI has thrown armies against them to no success.

I just am wondering if others have had a similar experience - or if anyome has developed beginnings of strategies. I have seen comments saying people have ended their campaigns with the chaos endtimes. It seems to me the only way to have a chance is set the timer to well over 100 or 150 turns and actually make this the focus of your campaign. I've never had to stop a campaign because I knew I was about get wiped out. I've turned around some crazy campaigns, not this one.

TLDR:

Endtimes is definitely the endtimes, meaning its the end of your time playing the campaign šŸ˜…. I dont think this should be nerfed to oblvion or even too much! But currently, in my opinion, if Archy is spawning on top of you every time, and you have no way to take out fortresses or other invasion forces, its basically gg. Other AI factions are as helpful as a wet noodle.

Set your endtimes timer to turn 150. Not before turn 100.

Looking forward to another proper Nagash run once IEE mod is updated, and a better timed Endtimes lmao.

Edit: it is odd Archaeon and the other chaos lords dont spawn with the unique items. Not that they need them šŸ’€. Now that ive seen his stats (which is guess didnt change when I saw then in a stream) his army also gets his ward save bonus. And Archaeons stars are scary as hell. Without the strong ward save, it is possible to take him down. If you have the means to bring his ward save down over time. I dont think it will be possible to chip away at his army unless you have like 4 one man army doomstacks or 4 doomstacks that can equally tank damage and also deal damage. His army is more tanky than damage dealing - outside Archaeon himself.

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