Deserved shoutout to CA for the amazing unit models and armies so far amidst all the complaining
Despite what many in this sub are saying I'm loving the uniqueness of the army rosters so far, ESPECIALLY Tzeentch. For being the basic launch rosters they are far and above the basic rosters we got at launch from both WH2 and WH1. They more or less are on par with the current rosters we have for all factions in WH2, as far as diversity,uniqueness, versatility go.
I mean, we got KHORNE who is all about melee and bulldozing through the enemy with minotaur, skullcrushers, bloodletters and bloodthirsters. KISLEV that has lots of calvary,hybrid infantry and ice magic (and bears). CATHAY that's just defensive lines with lots of artillery and firepower, plus flying cav, war balloons, dragon lords and more cool magic. And then TZEENTCH whose roster SLAPS. Like wow. It's a mobile hard hitting glass cannon of ranged and magical attacks, stacking winds of magic regen, multiple units that have spells, so much mobility and firepower, regen shields, and just enough of a melee line to soak up damage and hold off the enemy. Even their cav is slecifically tanky. And it all looks amazing.
So far the rosters are very different and very unique from each other which is what it should be. And there's so much room for dlc idk why some of you are annoyed about lack of 1 or two units for the tzeentch roster. And we haven't even gotten to NURGLE, SLANEESH or OGRES?? Not to mention most likely Bel' akor whose roster probably will have few new units or models but a mixed bag of the other daemon factions.
Yall mad they're not making pink horrors split into two like lore but instead we have like 3 different pink horror units, and then the exalted horror lord and hero. The flamers have 3 variants. One being a moving chariot artillery. Another being a single entity. And the final one being a small group of them. All equally different despite so many similarities. On top of that we got a lord of change unit,an exalted lord of change for a general,and then a summoned lord of change from the cultists. They can all fly and spell cast and hold their own in melee. Oh yeah the soul grinder has ranged abilities, the cav and other flying units hit hard and some of them can be tanky enough to hold the line along with the chaos spawn and forsaken.
I mean come on. Sure the roster is smaller than the other 3 by maybe 4 units? But it's such an efficient multitasking roster that does a lot. Almost none of the units are redundant unlike many rosters. And again, they look amazing. So thanks again CA for the work and putting up with us. So many unique models and units and much more room for more!