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r/traveller β€’ … β€’ u/First_Plantain1607

More ships

I am posting more of the ships that I’ve created and I’m going to be very tired if you keep commenting, β€œ why didn’t you round up the fuel tank?” because I don’t and I don’t want to so stop complaining about that.

Hotel potato ship (High guard required) TL C Tons Cost Hull: Planetoid 400 tons, ammonia hull. β€”β€” 1.6MCr R-drive: thrust of 4. 32 6.4MCr M-drive: thrust of 0. 2 4MCr J-drive: jump one. 15 22.5MCr Power plant: 140 ppp. 12 7MCr Fuel Tank:2 j-1 or 2 hours of full thrust and 12 weeks of operation. 83.6 β€”β€” Bridge: 20 2MCr Computer: 10 bandwidth. β€”β€” .16MCr J-com: -5 bandwidth. β€”β€” .1MCr Virtual crew: -5 bandwidth. β€”β€” 1MCr Sensors: civilian grade. 1 3MCr Turret: triple pop up. 2 2MCr Sandcaster: β€”β€” .25MCr Laser drill: -4pp. β€”β€” .15MCr Beam laser: -4pp. β€”β€” .5MCr Fuel processor: 20 tons of fuel processed per day, -1pp. β€”β€” .05MCr Docking space: (20 tons). 22 5.5MCr Ammonia refuel: β€” 11.86MCr Library: for improving yourself. 4 4MCr Ammonia stateroom: housing. 16 1.44MCr Human staterooms: housing. 12 1.5MCr K’kree crew enclosure: two occupants. 14 .9MCr Serpent staterooms: housing. 6 2.1MCr Vulture staterooms: housing. 12 1.2MCr Pool: endless. 2 .05MCr Cargo space: 64.4 β€”β€”

Crew: two pilots, Astrogation, engineer, gunner, four stewards.

Running costs Maintenance cost: 5616Cr and some charge. Purchase cost: 67.4MCr

Power requirements Maneuver Drive: 10 Basic ships systems: 60 Jump drive: 40 Sensors: 1 Weapons: 6 Staterooms: 5

Hull points: 200 Armor: 2

Basic beetle fighter (High guard required) TL A Tons Cost Hull: Planetoid, 50 tons, reinforced hull, ammonia hull. β€”β€” .3MCr Armour: 2 additional points of armor, bonded superdense. 2.5 .5MCr M-drive: thrust 2. 1 2MCr R-drive: thrust 8. 8 .8MCr Power plant: 30 ppp. 3 1.5MCr Fuel Tank: metal hydrogen storage, two hours of thrust and 16 weeks of operation. 21.2 4.24MCr Cockpit: dual 2.5 .015MCr Com: 10 bandwidth/fib. β€” .24MCr Evade: -10bandwidth. β€” 1MCr Sensors: civilian grade. 1 3MCr Sandcaster: β€” .35MCr Railgun: -2pp β€” 1.1MCr Cargo space: 3.8 β€”β€”

Crew: pilot, sensor operator.

Running costs Maintenance cost: 1253Cr and some charges. Purchase cost: 15.045MCr

Power requirements Maneuver Drive: 5 Basic ships systems: 8 Sensors: 1 Weapons: 2

Hull points: 27 Armor: 4

System trader TL 9 Tons Cost Hull: streamline 500 tons. β€” 25MCr M-drive: thrust 1. 5 10MCr Power plant: 160 ppp. 16 8MCr Fuel Tank: 8 weeks of operation. 3.2 β€”β€” Bridge: 20 2.5MCr Computer: 10 bandwidth. β€” .16MCr Evade: - 10 bandwidth. β€”β€” 1MCr Sensors: civilian grade. 1 3MCr Turrets: triple. 1 1MCr Sandcaster: β€” .5MCr Pulse laser: two in the turret. β€”β€” 2MCr Fuel processor: 20 tons of fuel processed per day. 1 .05MCr Human staterooms: housing. 48 6MCr Living space: 12 1.2MCr Cargo space: 393 β€”β€”

Crew: pilot, engineer, gunner, steward

Running costs Maintenance cost: 5034Cr and some change. Purchase cost: 60.41MCr

Power requirements Maneuver Drive: 50 Basic ships systems: 100 Sensors: 1 Weapons: 9

Hull points: 200 Armor: 0

Traditional Beetle ship (High guard required) TL A Tons Cost Hull: Planetoid, 200 tons, reinforced and ammonia hull. β€”β€” 1.2MCr Armour: crystaliron, 4 additional points of armor. 10 2MCr M-drive: thrust 2. 4 8MCr R-drive: thrust 8. 32 6.4MCr Power plant: 80 ppp. 8 4MCr Fuel Tank: metal hydrogen storage, 1 hour of full thrust and 8 weeks of operation. 41.6 8.32MCr Bridge: 10 1MCr Com: 10 bandwidth/fib. β€” .24MCr Evade: -10bandwidth. β€” 1MCr Sensors: military grade. 2 4.1MCr Turret: triple. 1 1MCr Sandcaster: β€”β€” .25MCr Beam laser: -4 pp. β€”β€” .5MCr Missile rack: β€”β€” .75MCr Railgun barbette: -5 pp. 5 2MCr Ammunition: 2 Railgun canister, 1 sand canister and 2 missile rack 5 β€”β€” Workshop: for repairs. 6 .9MCr Ammonia stateroom: housing. 20 1.8MCr Pools: one standard and one endless pool. 6 .07MCr Cargo space: 9.4 β€”β€”

Crew: captain, three pilots, two engines, four gunners, steward.

Running costs Maintenance cost: 3627Cr and some charge. Purchase cost: 43.53MCr

Power requirements Maneuver Drive: 40 Basic ships systems: 30 Jump drive: Sensors: 2 Weapons: 10

Hull points: 108 Armor: 6

(at some point later, I’m going to post some variance of the beetle ships.)

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