Survival Profession ideas
I feel like its a profession without any challenge besides geting to the trainer and buying that oil. I wonder if there's any planned content update for it?
Some ideas I thought of, and im sure im not the first one to get to them:
* Make it learnable from NPCs in the wilderness, and the quest from STV just a mean to further advance on it. Leveling it by crafting a shitload of torches that require nothing but a few coppers and time, seems trivial compared to other secondary profs too. * Make different tiers of tents, each using different tiers of cloth, wood or other reagents and giving rested exp faster, maybe some spirit buff just as campfires. * Make a different type of tent that is not shared with everyone around, just for you. Make it cheaper to make than the current tent (or the big tent more expensive). Though this could affect the social aspects of tents. * Force the tent to be put near a campfire, maybe? * As tents, make different tiers of fishing boats/rafts * Add the possibility of crafting different tiers of fishing baits from food? * Add some craftable toys, like a flute made of wood * Add quests, crafts or some mechanics that reward toys (like a flute made of campfire wood) or companions (maybe a little fire elemental with a really low spawn chance when placing a campfire, a water elemental when placing a boat...). Not an utility, but im sure a lot of people would collect and brag about the ones they managed to get. * Particularly, musical toys and/or musical abilities that require a particular instrument. Like, a few abilities for the same song (one for each instrument) would be a lot of fun, particularly for roleplayers. Imagine enter the tabern just to find a bunch of weirdos trying to get their drunk songs to play in sync... * We were discussing with friends about the possibility of crafting placeable traps, a bunch of us think it would broke things a bit in PvP depending of how its implemented. It would also be powerful for a secondary profession, it would be like nerfed engineering.
There's a lot of possibilities for this profession! Thanks for reading