Auto Chess? More like Dota Slot Machine.
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Going to assume that most people that would bother reading this have played the game before, and just so you know, this is slight rant thread. Before I continue on that rant, I'm going to give a bit of appreciation to valve for releasing a new free dota game. Thanks Valve! However... From my POV, and personal experience there are glaring issues that make me reluctant to want to continue investing more time into the game. While I do understand that this is a beta and not the full product, I'm going to give some criticism in hopes that the full product does not contain these said issues. With that said...
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**1) Early game is awful.** Why is there so much luck involved early in the game? I just finished playing a game where two people roll level 2 units before round 2 even begins. If you are lucky enough to have that happen, great, but if you have to face off against individuals that have been blessed with RNG, it's frustrating as hell. Rounds 1 - 10, we have no choice as to what appears in the shop and if we will even land a 2\*\*. I know it's super rare to not even hit a 2\*\* but it does happen. Should the player be punished with non-stop losses for the first 10 rounds due to circumstances beyond their control? Sometimes this can even extend to round 15... But that's unusual bad luck. Still it shouldn't happen. NO SIR.
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**2) Neutral rounds are now win more or lose more.** If you are punished early on with bad RNG, you will most certainly have a difficult time beating neutral rounds and if you had the opposite happen? Well you have a better chance of beating neutral rounds. The idea to give players that lose the neutral round (Mind you they likely in the bottom 4) a far worse item is ludicrous. This is not game balance at all. It's not rewarding to have el crapo RNG and then be slapped across the face for it. This just adds insult to injury.
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**3) \*\*\*Units are pure luck.** Let's be real here. Landing a \*\*\* unit is pure luck and for me it doesn't even happen every game. Sometimes I get no 3 stars, other times I get one and very rarely do I see two or more. Why is the playing experience so damn random? How does this reflect skill at all? Chess is skillful because both players have access to the same exact pieces and board set up at the beginning of the game. This is just pure luck. I dislike losing because I can't roll the 3 star that I need or because my opponent has rolled 4 of them...
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**4) Alliance ITEM bonuses are too random.** If I have a nice demon setup and want the demon item alliance bonus, the only way I could obtain it is on neutral rounds and through luck. If the item does not come up as one of the choices, too bad. Or... Maybe a bunch of other choices that I don't need pop up reducing my choices by 1 and sometimes 2.... This item system is punishing. There is nothing good about it. I like the idea of items and alliances, but in it's current implementation this system is bad.
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/rant