HDRP Shader Graph Custom Inspector help
Hello!
I am creating some custom shaders for our team with HDRP Shader Graph and we'd like to wrap them in custom inspectors.
All works fine, I can get all my properties setup how I want, etc, etc... The problem I am running into though is getting the **Surface Options** and **Advanced Options** in the inspector. After doing a lot of digging I found where they're generating this stuff

`Packages/com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitGUI.cs`
However when I go to try and use any of it, I can't. They've marked the class as internal.
Has anyone had any success at replicating these options in their own custom inspectors? Thanks!
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\*Edit: Looks like Unity 2021 has made the classes public and accessible for use! Good news!