Blueprint collapse to function and localize variables
I haven't really worked much with visual scripting languages before and have run into an odd situation. I have a BP and I want to make part of it its own function, it has some variables that only it uses so I'd like those to be local variables in the new function. As far as I can tell I have to manually delete, remake, then reconnect all the variables to do this and it's kinda a pain in the ass. In C++ it'd be a fairly quick copy paste job. Is there a better way to accomplish this that I'm missing?