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r/unrealengine • … • u/NottingHillNapolean

Allow Exceptions in Android Build Using RunUAT.bat

I'm doing an Android build of a project that uses a plugin that uses C++ exceptions. When building with Visual Studio, I can add

`bOverrideBuildEnvironment = true;`

`bForceEnableExceptions = true;`

to the \*.Target.cs files.

I need to be able to build the project using RunUAT.bat. Is there a way I can set those flags using RunUAT.bat command line options, or some other way?

I'm using UE4.26.

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