Render animated light pass UV textures.
Is there a way to render out a baked texture (that abides the object UV) for an object so that I can get a frame sequence of the light pass of the object over time?
Specifically, I have a point light moving around and I want to render out the baked object UV so I can use the texture in a projection mapping project.
I primarily work in C4D and Octane, and know how to do it there - but want the speed of Unreal for iteration.