Best workflow and tools for getting playable character from Blender to Unreal Engine?
Total UE newbie here (and pretty near that also in Blender), forgive me if I am not able to explain everything clear enough and using right terms.
I want to export my Blender-made characters to Unreal Engine. I am not making games but animations, but I don't think that really changes anything, requirements are pretty much same. I've watched few tutorials how to export-import stuff from Blender to UE, and that works ok. However, at least this far haven't got to point where that character would usable as game character for 3rd person view.
At least following tools to make things easier have been spotted, but not yet tried, not sure which one to pick. And sure there is also thing 'what are all things my character needs to have'
* [BlenderTools by Epic](https://epicgames.github.io/BlenderTools/) * [Blender-For-UnrealEngine-Addons by xavier150](https://github.com/xavier150/Blender-For-UnrealEngine-Addons)
So I am asking opinnions which tools to pick, and also what tutorials to follow. I am working in Linux if that causes some extra limitations.