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r/unrealengine • … • u/evilentity

Got issue with baked reflection captures on Mobile/Android/Quest, moving objects do not update RC they use, unless they are near movable light.

Ive been investigating this annoying issue for few days now, baked reflection captures on Mobile/Android/Quest used by moving static meshes are not updated beyond spawn. Works as expected in editor/windows build. Or if the mesh is near some sort of stationary/movable light. If I add one to the pawn it updates with movement. Been digging through the source, but no luck so far. Tested on Epic 5.4.2 and Meta 5.3.2 engine versions.

This feels like a bug or some optimalization that I cant figure out how to turn off. Any clues? :D

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