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r/unrealengine • … • u/joopsle

Working on a project in Rider - does it mean I have to always launch from rider now?

I am developing my game quite merrily using blueprints.

I want to see learn C++ and get comfortable with GAS. So I am using the Udemy Stephen Ulibarri course on GAS.

(I appreciate that maybe I should have started with the C++ course, but I have been developing a long time, and I am hoping to push through).

My question - in the course, Stephen gets us to tell UE not to compile new C++ files in the preferences, and we compile and launch the editor from Rider.

I have noticed that if I launch the project directly from UE, then it doesnt have visibility of the C++ classes. (And indeed, I got to redo part of the course, as that did mess stuff up when I did it without thinking)

I am just thinking ahead, for when I add C++ into my main project, will it effectively mean that I need to always launch from a dev tool?

Or can I switch things back on in the preferences and it will then work fine in the normal launch method.

(I appreciate I may well find this out in due course, I am only asking so I feel a bit more confident when changing things).

Thanks very much.

Ps.. the bits that stephen switched off are Editor settings

Source code editor - rider

Enable live coding - false

Automatically compile new C++ classes- false

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