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r/unrealengine • … • u/supenguin

Unreal Engine 5 editor on Windows VM on Parallels on MacBook Pro M3?

I've got a project for work that is going to require updating a project that was built in Unreal Engine 5 on Windows. The project has some C++ components created in Visual Studio 2022 on Windows.

Since Visual Studio on Mac was discontinued by Microsoft over a year ago, working on the project in Unreal Engine on my Mac is not an option.

I've tried to open the project in a Windows 11 VM in Parallels. My Mac is a MacBook Pro M3 if that makes a difference. Visual Studio 2022 in my Windows VM works fine.

When I try to open the project in Unreal Engine it is crashing on startup with the error I pasted below. Is there any way to get this working such as installing missing components that Unreal Engine expects there to be available in Windows 11?

Could I build it from source on the Windows VM on my Mac? Or am I stuck with running this on a Windows laptop if I need to have Unreal Engine 5 + Visual Studio 2022?

`Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]`

`hr failed`

`at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:277`

`with error E_INVALIDARG`

`KERNELBASE`

`kernel32`

`UnrealEditor_Core`

`UnrealEditor_Core`

`UnrealEditor_Core`

`UnrealEditor_Core`

`UnrealEditor_D3D12RHI`

`UnrealEditor_D3D12RHI`

`UnrealEditor_D3D12RHI`

`UnrealEditor_D3D12RHI`

`UnrealEditor_D3D12RHI`

`UnrealEditor_D3D12RHI`

`UnrealEditor_RHI`

`UnrealEditor_RHI`

`UnrealEditor_RHI`

`UnrealEditor_Core`

`UnrealEditor_Core`

`UnrealEditor_Core`

`UnrealEditor_Core`

`UnrealEditor_Core`

`UnrealEditor_RHI`

`UnrealEditor_RHI`

`UnrealEditor_RHI`

`UnrealEditor_RenderCore`

`UnrealEditor_RenderCore`

`UnrealEditor_RenderCore`

`UnrealEditor`

`UnrealEditor`

`UnrealEditor`

`UnrealEditor`

`UnrealEditor`

`UnrealEditor`

`kernel32`

`kernel32`

`ntdll`

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