Unreal Engine 5 editor on Windows VM on Parallels on MacBook Pro M3?
I've got a project for work that is going to require updating a project that was built in Unreal Engine 5 on Windows. The project has some C++ components created in Visual Studio 2022 on Windows.
Since Visual Studio on Mac was discontinued by Microsoft over a year ago, working on the project in Unreal Engine on my Mac is not an option.
I've tried to open the project in a Windows 11 VM in Parallels. My Mac is a MacBook Pro M3 if that makes a difference. Visual Studio 2022 in my Windows VM works fine.
When I try to open the project in Unreal Engine it is crashing on startup with the error I pasted below. Is there any way to get this working such as installing missing components that Unreal Engine expects there to be available in Windows 11?
Could I build it from source on the Windows VM on my Mac? Or am I stuck with running this on a Windows laptop if I need to have Unreal Engine 5 + Visual Studio 2022?
`Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]`
`hr failed`
`at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12CommandList.cpp:277`
`with error E_INVALIDARG`
`KERNELBASE`
`kernel32`
`UnrealEditor_Core`
`UnrealEditor_Core`
`UnrealEditor_Core`
`UnrealEditor_Core`
`UnrealEditor_D3D12RHI`
`UnrealEditor_D3D12RHI`
`UnrealEditor_D3D12RHI`
`UnrealEditor_D3D12RHI`
`UnrealEditor_D3D12RHI`
`UnrealEditor_D3D12RHI`
`UnrealEditor_RHI`
`UnrealEditor_RHI`
`UnrealEditor_RHI`
`UnrealEditor_Core`
`UnrealEditor_Core`
`UnrealEditor_Core`
`UnrealEditor_Core`
`UnrealEditor_Core`
`UnrealEditor_RHI`
`UnrealEditor_RHI`
`UnrealEditor_RHI`
`UnrealEditor_RenderCore`
`UnrealEditor_RenderCore`
`UnrealEditor_RenderCore`
`UnrealEditor`
`UnrealEditor`
`UnrealEditor`
`UnrealEditor`
`UnrealEditor`
`UnrealEditor`
`kernel32`
`kernel32`
`ntdll`