Options for PCG Dungeon
Hey everyone!
I am in the process of creating a Procedural Dungeon game and I’m trying to figure out the best way to handle spawning the rooms of the dungeon and handling them.
Currently I have each possible room as a Blueprint Actor that holds all static meshes and such within it. Unfortunately this means Blueprints can’t be used in the rooms and things like lighting cause major conflicts.
What is the best way to create an easily editable room for use as a possible room in a pcg dungeon? The blueprint route? Or something with level instancing and streaming?
Thanks in advance!