Why is the texture preview (in my texture editor) not normalized?
Hey everyone,
I'm new and currently trying to follow a tutorial in which his texture looks like that:
https://imgur.com/a/SCCxV
When I re-created it, it looked like that in my Content Browser thumbnail - all good:
https://imgur.com/Cf0Bn3T
However, in my Texture editor it looks like this:
https://imgur.com/qE3Kfek
which really is a little irritating to work with. As he pans around his sphere, you can clearly see it has an inner-to-outer fade (just as in my thumbnail, too) - when I'm panning mine it's clearly having the gradient mapped around the sphere.
Is there anything I miss?
The tutorial I am talking about:
https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t/7hC_QT4GLiU/index.html
The first 01:30min are already enough. Could anyone confirm that his preview looks like this, too?
Thanks a lot in advance!