[QUESTION] Visuals for tank suspension: Are spline meshes the way to go?
Hello!
I'm working on a stylized tank game, but I've kind of hit a roadblock. I want the suspension to be animated in a sense, moving with the roadwheels. My current implementation looks... [pretty bad, honestly.](https://i.imgur.com/TVC2AkT.mp4) It currently just adjusts the position of a static mesh based on the roadwheel position, but this leads to the suspension being obviously too far out for the static mesh to look good, even to the distance I intend on limiting the roadwheel travel to later on.
What I want to do is stretch a mesh from a [central point in the suspension structure to the center of each roadwheel.](https://i.imgur.com/ImnkPXi.png) I tried spline meshes early on, but always got extremely odd transforms (or just... appearing hundreds of units away) and parts of the static mesh simply didn't render.
Are spline meshes in fact the correct course of action for this? If so, does anyone happen to have a tutorial handy for how to properly set that up? If not, what would be a better alternative?
Thanks for taking the time to read!