Can Lighting Channels Be Changed during Runtime?
I want to move an actor from lighting channel 0 to lighting channel 2 during runtime. I do a search for all the actor's primitive components, use a Set Lighting Channels node to move them to lighting channel 2, but I don't see the effect of the channel 2 lights on the actor.
If I enable channel 2 on the actor in the editor, I see the effect of the channel 2 lights. Unfortunately, this isn't an option because I need to switch out actors getting channel 2 light. Sometimes many are in view, but I only want the channel 2 lights shining on one at a time.
Is it possible to change an actor's lighting channel during runtime?