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r/unrealengine • … • u/NottingHillNapolean

Can Lighting Channels Be Changed during Runtime?

I want to move an actor from lighting channel 0 to lighting channel 2 during runtime. I do a search for all the actor's primitive components, use a Set Lighting Channels node to move them to lighting channel 2, but I don't see the effect of the channel 2 lights on the actor.

If I enable channel 2 on the actor in the editor, I see the effect of the channel 2 lights. Unfortunately, this isn't an option because I need to switch out actors getting channel 2 light. Sometimes many are in view, but I only want the channel 2 lights shining on one at a time.

Is it possible to change an actor's lighting channel during runtime?

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