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r/unrealengine • … • u/bitches_be

OwnerNoSee/OnlyOwnerSee not working for Niagara Component?

I've been banging my head against a wall for a while now with this issue and starting to wonder if it's something with the Niagara component.

The issue is I have two Niagara Components for multiplayer, one for 1st person (MuzzlePSC) and one for 3rd person (MuzzlePSCSecondary), that spawns Niagara Systems for a muzzle flash effect that is not working properly with bOwnerNoSee and bOnlyOwnerSee.

Either the player can see both particles being spawning from the 1st and 3rd person meshes or they can only see particles being spawned from the 3rd person mesh. I'm using the same logic to hide the skeletal meshes and that works just fine but not the Niagara systems.

**Edit: Of course it was a simple solution. I thought I checked the ownerships for classes already but for whatever reason clients had the wrong owner.**

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