About Unreal c++
***I gave a name to my pain, it's Unreal c++ API.***
I've written a fair amount of cpp, but really It feels more like fighting against their code than working with it.
Why?
***Debug and documentation Death valley.***
And here we are with an other engine that has a desertified doc. They are nowhere sufficient to learn how to do anything else than the basic stuff. You'll have to look into their code or pray someone wrote something on it to understand the whys and hows when you try to write something a bit more advanced.
This leaves a feeling of "Ok guys, whoever doesn't go BP can deal with this crap, let's continue this way".
Hopefully switching on Rider helped easing the learning process, VS is messy and slow.
> The API reference is an early work in progress, and some information may be missing or out of date.
Okay, but maybe it's time to get it updated since we are on the fifth version and the engine is getting extremely popular. Let's not pretend it's anything else than a disclaimer for the unwillingness to maintain the doc up to date at this point.
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Prove me wrong, provide me emotional support, roast me, I know it's quite rant-y and I'm venting for spending hours debugging an other nonsensical error tied to their stuff.
That's it folks!