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r/unrealengine • … • u/unhinged_flamingo

Pyro Sim Houdini --> Unreal

I've simulated a burning skull in Houdini.

Is it possible, to export the scene as an FBX and render it in Unreal?

I know about rendering a flipbook in Houdini but I'm asking if it's possible to import the pyro sim as a 3D object into Unreal.

If not, oh well.

Thanks in advance :)

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