What sort of version control is used in major productions?
For context my background is mostly in game development, but as unreal gains popularity I do get a lot of requirements just to render a few cinematics using it. Perforce is widely used in my industry, but I was very curious as to what the industry standard for version control specifically for digital assets are. Like, when you work in Maya, or Nuke, how do you manage this? What is the normal process of sharing files?