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r/videogames • … • u/drinkerofmilk

I'm currently playing around with tonal contrast in my game opening: an idyllic dream is interrupted by abrupt dark flashbacks. Do you think I could improve on this effect?

Would transitions like this make you, as a player, want to find out more about what happened? Or is it just confusing?

*(Obligatory self promotion:* [the demo for Deluge: Raintime is featured in NEXT Fest this week.](https://store.steampowered.com/app/4286390/Deluge_Raintime_Demo/) *Please play it)*

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