MeganeX superlight 8K - Review Time!
**17/05/2025** Update:
Same as last time, but better.
Thanks to Sboy3's custom headset driver and the new firmware software fixes by Shiftall, most software issues seem to have been polished now together with great improvements!
This mod does turn the MeganeX8K into a **native SteamVR** HMD as well, improving performance and compatibility!
FOV has been greatly improved now too.
**vFOV** sits at **98** *(+2 from OG)*
**hFOV** at **112** *(+18 from OG)*
All that without sacrificing any of the Binocular Overlap it had, it just uses better the displays!
***(new wimFOV images at the bottom!)***
Also, distortion has been improved, and personalized profiles can be imported in!
Link to Sboys3's amazing custom headset driver:
[https://github.com/sboys3/CustomHeadsetOpenVR](https://github.com/sboys3/CustomHeadsetOpenVR)
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**27/04/2025** Update:
The HMD just keeps getting better! New software updates improved stability and cleaned up many of the software bugs I had. Plus, Sboys3's custom headset driver, increased clarity and FOV by quite a bit!
My current FOV changed from a circular 96 degrees, the more commonly seen in HMDs with more of a cross shape. It did get +2 degrees horizontal and vertical as well. Wimfov image at the bottom!
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Like I promised last time... Here I'm back at it! (I did a hands on review back in early December and posted it here). I will pretty much copy-paste my intro and parts that I didn't change my mind at all about (I will quote them). I will update what needs updating, then add some extra new things I learned from having to install them on my computer.
**This is my review after one day owning the thing!** (And using it for like... from the morning to late night nonstop for like 18h lol)
So, I was lucky enough to be one of the first customers to get it yesterday! (Living in Tokyo has its perks heh) Like on my last post, I will be writing my experiences with it!
I've owned a bunch of VR HMDs over the years, starting with the OG Vive back in the day, and I pretty much had my hands on most HMDs so far (except for some of the pricier ones or the weird/rare ones), so I'd argue I'm the average VR enthusiast/veteran at this point.
My main use is for the raaare "VR genre" game I feel like playing every blue moon, but most of my use is by playing regular games into VR, be it through UEVR, VorpX, or emulation (like DolphinVR). I do like sculpting in VR as well, together with the occasional visit to VRChat to waste my precious free time (when I'm not wasting it here whining lol).
I'm also a gamedev who has worked on VR projects as a 3D Artist. Until now my main HMD at home has been my good old trusty Vive Pro 1... so I'm pretty much their target audience, people with base stations at home wanting an upgrade (people with OG Vive, VP1-2, Index, and even Beyond....etc).
To be straight with you guys, I'll disclose that as I said a couple of times around here on the comments, I technically share the same parent company as Shiftall since they were bought recently, but it's a very big company with many different unrelated services and different companies inside of it. I work in a totally different part of it (not even the same building) as a professional Game Character Artist, and I'm not really connected to them in any way, shape or form.
What I got sent is the final consumer product everyone should be getting, I got 0 preferent treatment or even acknowledgement of being part of the same parent company, and bought it normally through the store like anyone else.
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# Actual Review - Overall
With all that out of the way, let's go for my review!
My experience is **overwhelmingly positive**, it will be my daily driver for MANY years to come (just like the VP1 did from 2019 to 2025). That doesn't mean there aren't some small negatives I will go through.
My experience and review is going to be quite in line with what MRTV already said, and I'm confirming he is not exaggerating with this HMD, it is that good. All he said so far matches what I've experienced pretty much 1:1.
**My computer specs are:**
Intel 13900K + 4090FE + 64GB-DDR5 memory +NVMe
Its all in a ITX small factor PC, so performance is slightly lower than the average (plus my 13900k, like many others has been kind of messed up due to intel's voltage debacle).
I'm rendering at 100% in SteamVR, which is 4084x4084 (although SteamVR is automatically trying to set it up to 150% which would be 5000x5000).
This level of PPD and image quality is just flatout a **game changer**. This, together with its **massive** comfort really makes me wonder if I should replace my monitors for just using this HMD instead.
Before we get into the meat of the review, this is made from the point of view of someone that cares mostly about PCVR, and not at all about low-power mobile devices like the Quest or Apple Vision Pro.
# Displays
So, like I said last time, **absolute top tier stuff**. **3.5x3.8k** of **mOLED** goodness is amazing, nothing like it anywhere else atm. No wonder other companies are scrambling to get their hands on these BOE displays and then halfassedly trying to integrate them in their HMDs, they are amazing and one of the highlights of this HMD.
Like some of you might already know from me nagging on comments often about it, I'm a sucker for OLED/mOLED displays (main reason I never upgraded until now my VP1 tbh), so this is pretty much a dream come true. **10bit color** and **HDR** are just the cherry on top.
**Brightness** wise, even if I don't have the Beyond at hand to do side to side comparisons, its definitely brighter, which was one of my first worries about it, but not only that, its brighter than when I tested it in December. They really did bump it an extra 20%-25% or so more, so now I'm definitely comfortable with it.
Its a pancake mOLED HMD, its not going to be "daylight-retina-burning" bright, there are other HMDs for that.
And yes, I can confirm now, that the screens run at **7104x3840 total, 3552x3840 per eye @ 90hz -10bit color** over DP1.4a. Zero compression artifacts too. DSC is (visually) lossless compression, so there are **no artifacts** whatsoever.
Bottomline, compressed through DSC in a visually lossless way (and I'm **VERY** nitpicky about this kind of stuff, so I would notice if it had any).
On their included software, you can set the HMD to a 2.6k mode instead, in case you want to limit throughput for some reason (bad or old GPU/cable I guess?).
# Lenses
Now, unlike last time, I can elaborate further about them, especially since it's what people worry most around here.
These are **very good pancake lenses**, with surprisingly **low glare**. It rivals if not equals the Quest 3 visual clarity wise, and I would say they have less glare than them. Again without a side by side I can't really be 100% accurate, but from my recollections I'd argue they are comparable, with the MeganeX 8K having a sliiiightly worse edge distortion at the very end, pretty imperceptible if you ask me. Its a trade off I'm willing to make for those mOLED displays **any day** without a second thought.
**Edge to edge clarity** is pretty much perfect, but, has a dark and slightly distorted ring of around 5-10%. Similar to the Beyond, but significantly smaller and less intense. Colors tint slightly to purple there.
The sweet spot is pretty damn big as well, like MRTV showed in his through the lens video: [https://www.youtube.com/watch?v=9SVJkxn2-Jc](https://www.youtube.com/watch?v=9SVJkxn2-Jc)
In my previous review I wrote: