Creating the peak Cyberpunk 2077 VR experience
I'm on my quest to create the peak Cyberpunk 2077 VR experience. After a few adjustments, it's mindbending how good it looks. Some scenes look so photo realistic. It's amazing using 6DOF to examine the details on models. The sheer amount of realism in the models and how the light interacts with it is a visual treat.
Here are the things I learned so far using the Luke Ross mod.
1. Get a DP headset like the Pimax Crystal Light. Quest 3 is not ideal for this due to compression. The AER (alternate eye rendering) creates terrible artifacts from motion with the compression. I have a 2Gbps link to my PC through Wifi 6e router 2ft away and my PC is connected via 2.5Gbps ethernet. There's no detectable compression to me with standard VR games like Alyx.
2. The default deblur + emphasize settings performs a fine and coarse sharpening, respectively, and it's way over done. All the edges looks harsh and looks terrible. It's like a badly photoshopped photo. Cranking that down removes the edge harshness and looks as good as you'd expect on the monitor.
3. Path tracing works now with the Luke Ross mod. If you're willing to put up with less than buttery smooth FPS, it works with the 5090. I'm playing at 3960x3960 res. With lower FPS, the frame interpolation setting causes flickering on my Pimax (might be due to the auto-dimming LED). Turning frame interpolation off removes the flickering (legacy AER mode).
Ideas for next steps 1. No true darkness/blacks in the game as designed by the devs. That's why you don't need a flashlight even when it's pitch dark outside. A reshade patch can fix this.
2. Setting up racing wheel. Using driving physics mods.
3. treadmill with the mouse https://www.youtube.com/watch?v=HI1uRLpOi9g