Difficulty settings, QoL and Fixes Update
Hello everyone,
We have updated VoidTrain to version 14363, releasing an unscheduled update that many of our players have been eagerly waiting for.
# New features and improvements
**World (difficulty) settings**
After numerous requests, this feature has been added to the game, along with corresponding changes to the main and in-game menu interfaces. World settings are individual for each save and can be changed during gameplay (except for one parameter that requires a session restart). In co-op games, only the host can set these parameters.
World settings include:
* Drop loot on death (yes/no). * Destroy loot on death (yes/no). * Starvation damage (yes/no). * Stack size (percentage adjustment up to x3 of the base stack size). * Damage to train modules (percentage adjustment). * Number of Sharks (base number of sharks in the game; 0 to 1). * Void-creatures (health). * Void-creatures (damage to character). * Soldiers (health). * Soldiers (damage to character). * Swarm (health). * Swarm (damage to character).
**Disabling Equipment Animations**
You can now do this via the game settings (Settings > Game) to reduce the time it takes to equip the hammer, journal, and builder's book.
**Lootcatchers**
With the new changes, you can place fewer Lootcatchers (now 12 nests instead of 16), but don’t worry:
* Their balance has been improved so they haven't just maintained their efficiency but have even been enhanced. * You can place them next to each other instead of one per platform. * Initially, you have a base number of Lootcatchers, which you can expand using new technologies (the current limit and amount are now displayed in the train construction interface at the depot).
**Containers**
* The base number of slots in all containers has been increased by +2 (T1 container from 4 to 6; T2 container from 6 to 8; T3 container from 8 to 10). * The "Stash" technology now provides +2 slots for the first research and +1 slot for each subsequent research.
**Sound Settings**
The volume settings for player musical instruments and Rofleemo musical instruments are now two separate parameters that can be adjusted independently.
**Shark**
The cooldown for shark attacks on the train has been increased.
# Fixes
* The "A Kind of Magic" achievement was not being granted when using the "Flamethrower" core - fixed. * The "Full Ahead!" achievement was not being granted under certain conditions - fixed. * Fixed the display of fuel consumption for engines when an NPC with the fuel cost reduction perk is assigned. * Additional fixes for the visualization of looting items by hand and their attraction. * Fixed a crash occurring when using the flamethrower in some cases. * The weapon repair button in the Armory did not work when using a gamepad - fixed. * Other minor fixes.
Steam version: [https://store.steampowered.com/news/app/1159690/view/4245287299525323381](https://store.steampowered.com/news/app/1159690/view/4245287299525323381)