This game is really good, but the siege golem raiding mechanic is a huge failure.
This is about standard 4 player PVP which I assume are most played. Also from playing every "raiding" pvp game in the genre, where raids are generally expensive investments that take hours of farming as a group to perform. Also this is from ilvl64+ player groups. Many servers are more slow progression I have noticed from server ilvl checking.
Siegestones are not very expensive and do way too much raiding. If you start farming the mats from scratch, you can get them in under an hour easily by yourself with workshop bonuses (but there would be craft time)
With the Castle Throne my 2 geared servants bring back enough to make 2+ siege stones in 24 hours no problem while I afk.
One siegestone broke through 10 doors in a base that was built very dense compared to most bases out there that have 2-4 doors.
Positives + It's free to repair your destroyed stations, and the destroyed stations/boxes still have the loot inside rather than dropping to the ground and despawning. So if you put a door after the raid is over, you can recover pretty decently.
Negatives - It's way too cheap in cost to raid. The explosive boxes are more reasonable but can't comment too much.
- Base building "defense" is almost non-existant. The stone doors are paper vs. a golem, they buy you a little time so I would still build many doors but still.
-The effects of blood are massive and players with a high amount of hours will have a 100% blood farm prison. With 100% of most bloods, you cannot really compete 1v1. For example 100% Creature takes 26% less damage and moves 20% faster.
-NPC guards die really quick. We had an ilvl 60 guard (our highest) die pretty quickly. It's just an NPC and they are useful for the expeditions but wow it was useless. Also if you are doing castle throne things with your NPCs, they usually won't be home, and recalling your NPCs from ventures is pretty low on the priority of "Oh shit I'm getting raided". Castle throne NPCs should auto-recall during building damage.
-You don't have that much time to react when a golem is being summoned. If you left your base right away fully ready you can still show up late to "counter raid" bases that aren't that close to you depending on where the teleport stone is. If you are away from your base, you will probably come home mid-attack.
-Siege window is 42 hours a week. This isn't reasonable. An hour window that you as a defender pick, or more preferred declared raids ~18 hours in advance would be much better. The group raiding you will have 3-4 players ready for combat whereas the defender can have 0-1, making actual PvP and not Player vs Building not happen.
-Every base is easily findable in this game. The decent spots are clearly visible on the map, even unrevealed map.
Right now, it is so imbalanced there's no choice but to play on a PvP server that has raiding disabled.