Do you think there's any chance Army General will see meaningful improvements, or it's going to be an MP-focused DLC machine from now on?
To start with a little bit of a rant. I always found it weird that the majority of RTS players only play single-player, yet its the part of the game that gets the least attention from developers.
Anyway, while I like WARNO, the AG mode is still very bare-bones, long time after it's release. It's basically just a skirmish generator and not much beyond that. My main grievance is that attacking and defending don't really feel any different. Every tactical battle ends up being the same skirmish engagement. This is especially noticeable when playing as NATO, trying to defend against wave after wave of Pact formations and artillery.
I'm not necessarily asking for mines or trenches, but at least let me have forward deployment on key positions already to prepare a defensive line beforehand.
Also, why does everything have to use the Conquest mode? If I'm supposed to be conducting a tactical retreat, wouldn't it make more sense if my objective was simply to delay the enemy while gradually falling back, instead of capturing sectors?
What I'm afraid of is that the base game is basically finished, the multiplayer community is already established, and from this point on it'll just be a steady stream of new divisions and DLCs that mostly add new units and maps to keep the money flowing, while single-player gets little to no attention from now on.
Do I underestimate Eugen here?