Webfishing: Refreshed, unofficial godot 4 migration (WIP)
Hi! For the past 4 months, I’ve been working on migrating WEBFISHING to Godot 4 and it’s now working!
I rewrote the networking around a server architecture, with Steam relay and direct IP connections. I’ve also added a modding API with mod menu, map switching without disconnecting players, boats, bug catching, daily quests, dynamic shadows, ability to see mods that server uses in the server browser, and a lot of other changes.
Multiplayer has been tested, but I haven’t tested sessions with 32 players yet. The new architecture should make larger servers possible, but i haven't tested idk for sure.
I plan to keep working on this for another couple of months. The biggest challenge is distribution, because this is a code migration not a normal mod, sharing it without redistributing the original game’s code is harder. I’m considering a patcher that works from your own copy of the game, decompiles it locally, and applies the migration. There’s still a lot of work to do before it’s ready for release.
If anyone has cool ideas/features or anyone wants to help maybe with bug sprites or new fish, i'd be happy to hear.
There’s no release date yet. If I can’t finish it, I will share my work so others can continue it. (name might change in the future)
oct 20. Discord server is created for dev updates [https://discord.gg/EMtmmwT29W](https://discord.gg/EMtmmwT29W)