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r/witcher • … • u/Odd_Technology3828

Witcher 4 and w3ee redux

​I simply hope that the developers have heard of the W3EE Redux mod for The Witcher 3 and that it inspires them to create similar systems.

​Combat System

​We need a combat system that requires genuine player engagement rather than mindless button-mashing. Every action should cost stamina, and you must manage poise to avoid being staggered. Quen’s power should be limited so it doesn't become a pre-fight routine, but rather just one of many options. A tight parry window is essential—one that rewards good timing by allowing you to counter-attack instead of just relying on dodges. Finally, they should move away from the nonsensical system where the silver sword is used for all monsters. This contradicts the books, where soft silver was reserved strictly for supernatural creatures.

​Alchemy and Oils

​The alchemy system should require preparation during meditation, rather than chugging toxic potions like juice mid-fight without any consequences. You should feel like you’re consuming deadly poisons. In this setup, gathering herbs and ingredients actually matters because supplies don't just replenish themselves automatically.

​RPG Elements and Character Progression

​It’s time to move away from level scaling, which prevents you from ever feeling your character’s growth. The world and its enemies should be level-free. Whether a monster is difficult should be determined by its species, not artificial numbers. A Griffin is a much tougher opponent than a Drowner because it’s a Griffin, not because it has a higher level. Removing levels also means you can tackle any quest whenever you want, rather than when the developer dictates, making The Witcher a truly open world.

​These are the most important elements improved by the mod. If even a few of these things inspire the creators of The Witcher 4, it will be a step in the right direction. CD Projekt Red has proven they can build incredible worlds with a great artistic vision; now is the chance to show they can create great gameplay, which was the weakest element of The Witcher 3.

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