RedditPP Mascot

RedditPP

r/wizardry • … • u/No_one-

Samurai Divine Path testing (so you don't have to)

Tested against B2F punching bag (spinner woman) as usual. All stats are the same except for ATK and MAG, I created 2 rings with +6 of each stat to see what the swing changed in terms of damage.

5 normal attacks performed per equipment (+6 ATK ring, +6 MAG ring, no ring aka +0/+0). Averages ignored anomalous and random behavior (surety and misses). Findings below.

Preliminary result: **ATK and MAG are largely interchangeable, at least at low levels. It will take time to build and determine if there are soft caps, but my testing indicates they are largely 1:1**.

~~Edit: I was stuck in a meeting but realized that this 1:1 **may not apply when you use the elemental infusion spells, and may not apply to some skills**. I won't have time to test more until late tonight or possibly later this week, and I cannot remember off hand if things like "wind-trait" changes the damage type from physical or if it's "wind element physical".~~

Edit2:

Found time to do quick tests. Average non-surety infused with +MAG is about the same as uninfused.

Regardless, my recommendation is to build ATK over MAG (pending the discovery of soft caps) and that this passive is largely a means of making gear that rolls +ATK and +MAG useable.

/Edit

No ring (baseline):

1) 158 281

2) 157 155

3) 158 272

4) 162 0

5) 281 168

- 159.67 average non-surety damage

+6 ATK:

1) 285 165

2) 167 168

3) 299 294

4) 162 173

5) 302 173

- 168 average non-surety damage

+6 MAG:

1) 172 168

2) 166 168

3) 161 164

4) 303 171

5) 166 167

- 167 average non-surety damage

+6 MAG with infusion:

1) 163 160

2) 168 292

3) 172 162

4) disregarded due to opening+surety

5) 292 166

- 165 average non-surety damage while infused

— 0